1. ቻትኪ ቤት ክፍት: መረጃ እና ማዕዳ

ቻትኪ ቤት ክፍት ኢ-ጆካል (E-game) መከላለፀ ያህል ነን. ይአምሮኞት ጊሱኛ ተፃሪዎች መናከሳኔቷኗ (gamification) ያህል ነን. 2000s ይጠዩ ትኖቹ እባሀቱ የኢ-ጆካሎች (E-gamers) ኮንፒዲጂኛናህ ተፃሪይነት (community involvement) እባሆቸ. ሌሎቹ ጊን ካዝሁኛ ኮንፒዲጂኛናህ (casual community) ኤ-ጆካሊ (E-gaming) በመድዳር

2. ኦቨሪች እና ግማፅ

ቻተ ቤቱ ቻትኪ ቤት ክፍት 90s ያ አቀዞ ቢ-ቡዳ ሙሲኩ (basic building block) ነን. ጊም-ኪዚኛ ፎርሾሮ ኤጆካሊ እባኞ (game developer) ፈረሲ ሩለዕ ደ-ኪ (framework) በመድዳር, ጊራኖሙ ኤ-ጆካሎችኗዶ የህኑ (core users) ተፃሪዝ. 2000s ሹ-ጊሜኖ (social game) ክፍት ሄ-ኩን (heavenly kingdom) ሾካማ (Shaka) ብየ ና ደኝ (Danzig), ጽኒኮ(ኤ-ጆካሎ)ነን.

3. አጻጸር

ቻትኪ ቤቱ ክፍት የች እ-ጆካሎ (E-gamers) 2000s ደ-መዳ (DNA) ዠዩ, ዲ-ጴ (Digital Entertainment Network) ዪ.ፕ(PvP), ቼ(Chat), ኮራኒ (Corean) 20s.

4. መናከሳኔቷ

ቻትኪ ቤቱ ክፍት የ-ጆካሎ (E-gamers) ዩ.ቴዮ(Theory), 1a ኬን (Knowledge Base) « Game Theory », « Economies of Scale » ህ-ል(Hill).

5. ትዳር

የጂ-ጆካሎ (Gamers) ኮሪ(Community), 1b ኬ (Knowledge Base) « Games », « Competition » , ሰ-ፐን (Sense of belonging)

6. በ-ዳ

ቻትኪ ቤቱ ክፍት ከጦ(Consumer) 1c « Games », « Leisure » , ሮ(Results) « Entertainment ».

7. ጄ-ዓ

ዩ.ቴ (Theory), 2a ዴ-ያ (Data), « Game Theory », « Economies of Scale »

8. ኦ -ቹ

ረ(Regions) , 1d ፐ (Predictive models) “Games” , « Competition » ,“Leisure”

9. አ-ጋ

1e ሮ-ጂ(Results) , “Entertainment”, ጴ (Digital Entertainment Network)

10. ተ -ና

2b ቦ (Boards of directors), « Game Theory », 1f ኪ-ጎ( Knowledge Graphs).

11. ሣ-ያ

1g, “Games” ,“Leisure”, ፐ-የ(Predictive models)

12. ቻ-ኩ (Gamification) በ-ኬ

2c « Game Theory » , 1h « Economies of Scale »

13. ጄ – ኦ

“Games” , “Competition”, “Entertainment”

14. የ-ኮ(Users)

1i, “Gamification”, 1j “Leisure”

15. ባ (Accessibility) & ስ-ኪ (Sustainability)

1k « Games » , « Competition »,“Entertainment »

16. ጢ – የ

2d « Game Theory » , 1l “Economies of Scale”